![]() ![]() The team also unified the customization options across all three games, including the updated version of female Shepard introduced in Mass Effect 3, while adding new skin and hair options. up-res program was used to enhance the texture resolution by as much as 16 times, whereupon BioWare went through and touched up virtually every enemy, gun, and piece of armor across the first two games, and much of the third. ![]() So taking the houseplans and completely rebuilding it again somewhere else, I think you end up losing a lot of that soul, that naivete that they might have had that made it so successful and gave it that atmosphere, that feeling.”Ĥ Images With a total remake out of the question, BioWare instead turned to enhancing what was already there. “Sometimes the stuff they were able to pull off was because they kind of didn't know any better, and just kind of went headstrong into something crazy. A lot of the guys making these levels were relatively fresh out of school,” Meek says. It was the first time going into a new engine. “I think especially with Mass Effect 1, there's just this feeling that I think people were a little bit naive about it. Much of the battle takes place in zero gravity, with Biotics being capable of flinging enemies into space as the whole level rotates at 90 degrees. Meek talks about how the original Mass Effect’s big finale, in which Shepard fights across the exterior of the Citadel, would be a “significant undertaking” in Unreal Engine 4 or Frostbite. “Adding to BioWare’s determination to keep the project’s ambitions firmly under control was the Mass Effect trilogy being somewhat unique from a technological standpoint, particularly the original game. ![]()
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